![]() ![]() Free shipping means all prices are prices with shipping prices included. Very simple: free shipping doesn't exist. WHY NO FREE SHIPPING AS A LOT OF OTHER WEBSHOPS DO? MEDAL OF HONOR UNDERGROUND PS1 REVIEW PROFESSIONALAs a professional seller we're also legally obliged to add 21% of VAT to these cost that we need to pay to the government. Shipping costs consist out of the costs for the packaking materials (bubble envelopes, envelope boxes, carton boxes) and stamps. The shipping costs depend on the weight/value of your order and to where it needs to be shipped. You'll need your bank card and card reader.Ĭhoose your preferred shipping option when checking out. You'll be redirected to your familiar online banking environment to make the payment. If you're already a customer at the Belfius bank you can pay by our own bank through this payment option. Possibly even the very same day if we receive your payment in time.īelfius Payment Button (Belfius Direct Net) Your order will be shipped within 1 working day. You'll need your bank card and card reader. If you're already a customer at the KBC bank you can pay by our own bank through this payment option. Possibly even the very same day if we receive your payment in time. Make sure to have your bank card and card reader close at hand. After entering your card number and expiration date you will be redirected to your trusted banking environment to carry out the payment. When checking out choose to pay by MisterCash if you'd like to pay with your bank card. There are several banks nearby if necessary. PROCESSING: 1-3 working days depending from which bank the payment comesĪll order can be picked up in our shop where you can pay in cash. Please always add this order number in the communication.īNP Paribas Fortis on the name of GamewalhallaĬommunication: order number + name of the game ![]() Place your order on our website and pay afterwards with pc-banking or at the counter of your bank.Īfter completing your order, you'll receive an email with your order number and all payment info. SO IT MAY BE POSSIBLE THAT YOU SEE THIS NAME APPEAR ON YOUR BANK STATEMENTSĪll payments are free. CARD NUMBERS AND OTHER DATA WILL NOT BE SAVEDĪLL ELECTRONIC PAYMENTS ARE PROCESSED BY MOLLIE (). When checking out you can choose the payment method that suits you best.ĪLL ELECTRONIC PAYMENTS TAKE PLACE IN A SECURED ENVIRONMENT. Gamewalhalla offers a wide range of payment options. ![]()
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![]() ![]() Take some time to become familiar with Wings, perhaps following one of the tutorials at YouTube or at the Wings site. WINGS 3D MODELING TUTORIALS INSTALLInstall the plug-in with the Wings' "File/Install Plug-in" command.Non-sphere Templates: cylinder, torus, and plane.Obtain the Wings sculpty plug-in and templates from.Any version between from 1.2 onward should work, but you might as well use the most recent stable release. Obtain the current Wings 3D release from.7 Wings 3D References (not specific to sculpties).However, Second Life sculpties require a very specific set of polygons. ![]() You will see this in the various Wings 3D tutorials on the web. The normal use of Wings involves adding more and more polygons where you need them to modify the overall shape. As described below, you start with a 32x31 sphere (or smaller), and model by deforming and painting it. In particular, you should not add or delete vertexes, edges, or faces as you create your model. When making a sculpty in Wings, you can not use some of the built in features. It can also be used to help with the painting of the object (UV mapping). Wings can be used to create complex 3D models, and a plug-in is available to export the model as a sculpt map compatible with Second Life. See the many demos and tutorials at YouTube. ![]() Wings 3D is an open source 3D modeler with an active user community outside of Second Life. There are examples in your Inventory/Library, and other examples here. You can also make things like staircases or vases, using many fewer prims than is usual. (This picture is from Wings, so the sculpty is not painted yet.) You can make a highly irregular shape from only one prim. If you want to still review all your options, look at the Sculpted Prims: Creator's Guide and return here later. I didn't get the effect I was after, but I ended up with a nice shape nonetheless.If you came here because you want to use Wings 3D to create sculpties, you came to the right place. You have nothing to be sorry about Fencepost, I'm having fun playing with Wings 3D only because of the tutorials you and David have posted.Īnother thing to try with the “button” in the middle (which I don’t really care for either and I’m looking for a better solution) is after using the inset tool, go into the face menu and collapse it, which will leave a vertex in the middle of the face. That seems to look much better.at least in my eyes. Instead of doing the inset, then move, simply select the face and move it. Thanks for trying it out and posting your results.Īlso, I found a way to round off the ends of the pentagons better. ) Trust me, I've been doing I like all of your renders, but I'm really partial to the second one. Soon, you'll be able to model one in your sleep. I know it's a lot of information in a short amount of time, but you'll get it. Nice work, Guss and Mermaid! Mermaid, sorry you had trouble with some of the steps. This same effect could also explain the "buttons".Įdit: a different version from the direct RTR IBL shadows. Sometimes - depending on the level of bevel the corners will get softer and sometimes they get sharper - which seems a bit counter intuitive at first. Create a cube and then apply different level of bevel to the edges and smooth the shape a few times. This may be a result of the inset and move - it is similar to beveling edges. Thanks I really enjoyed doing this tutorial. I must have done something wrong at an earlier stage. There is a slight error at 8.04 after Extrude you have “Tab enter -45 press ok” but it should be “Tab enter 0.75 press ok” It’s a slight error and I sure if I could work it out others will too but I thought I will just mention it.Īlthough I like the results I got, I don’t like the “button-like center”. The second one I used shell extrude and materials from the presets. ![]() Here’s my attempt at this tutorial using David’s for the render. ![]() ![]() As such, it can act as a drop-in replacement for existing IMDBs. Unlike buffer cache-based implementations, our tiering abstraction does not add any costs when reading data from DRAM. Leveraging information about access frequencies and patterns, our solution utilizes NVM's additional capacity while minimizing the associated access costs. We present a solution to this optimization problem. IMDBs thus need to navigate the trade-off between the two memory tiers. Yet, as NVM has a higher latency (5-15x) and a lower throughput (0.35x), it cannot fully replace DRAM. This new type of memory is persistent, has more capacity than DRAM (4x), and does not suffer from its density-inhibiting limitations. Non-volatile memory (NVM) addresses this challenge. However, as the DRAM technology approaches physical limits, scaling these databases becomes difficult. These in-memory databases (IMDBs) profit from DRAM's low latency and high throughput as well as from the removal of costly abstractions used in disk-based systems, such as the buffer cache. As a result, only 30% of the CPU cycles are used to retire instructions, and 70% of the CPU cycles are wasted to stalls for both traditional disk-based and new generation in-memory OLTP.Ī decade ago, it became feasible to store multi-terabyte databases in main memory. ![]() Even though ground-up designed in-memory systems can eliminate the instruction cache misses, the reduction in instruction stalls amplifies the impact of LLC data misses. The results show that, despite all the design changes, in-memory OLTP exhibits very similar micro-architectural behavior to disk-based OLTP: more than half of the execution time goes to memory stalls where instruction cache misses or the long-latency data misses from the last-level cache (LLC) are the dominant factors in the overall execution time. This paper sheds light on the micro-architectural behavior of in-memory database systems by analyzing and contrasting it to the behavior of disk-based systems when running OLTP workloads. In particular, we expect that in-memory systems exploit micro-architectural features such as instruction and data caches significantly better than disk-based systems. Hence, we expect significant differences in micro-architectural behavior when running OLTP on platforms optimized for in-memory processing as opposed to disk-based database systems. Furthermore, they usually adopt more lightweight concurrency control mechanisms, cache-conscious data structures, and cleaner codebases since they are usually designed from scratch. In-memory OLTP systems, on the other hand, process all the data in main-memory and, therefore, can omit the buffer pool. Results show that traditional OLTP systems mostly under-utilize the available micro-architectural resources. Micro-architectural behavior of traditional disk-based online transaction processing (OLTP) systems has been investigated extensively over the past couple of decades. The multi-node architecture was investigated for examining the performance overhead applying our algorithm. ![]() We evaluate the performance and abort rate of the single-node architecture where SSI is applicable. Our algorithm was integrated into two types of architecture as HTAP systems called as unified (single-node) or decoupled (multinode) storage architecture. Furthermore, we implemented the algorithm practically in an open-source database system that offers SSI. ![]() ![]() For serializability of HTAP systems, our model makes use of multiversion and allows more schedules with read operations whose corresponding write operations do not participate in the dependency cycles. We propose read safe snapshot (RSS) using multiversion CC (MVCC) theory and introduce the RSS construction algorithm utilizing serializable snapshot isolation (SSI). The aim of this study was serializability without additional aborts/waits. Furthermore, executing OLAP without affecting OLTP as much as possible is needed for HTAP systems. Although higher isolation level is ideal, considering OLAP read-only transactions in the context of OLTP scheduling achieving serializability forces aborts/waits and would be a potential performance problem. The OLAP side CC domain has been isolated from OLTP's CC and in many cases has been achieved by snapshot isolation (SI) to establish HTAP systems. Recently, hybrid transactional/analytical processing (HTAP) systems developed for executing OLTP and OLAP have attracted much attention. Concurrency Control (CC) ensuring consistency of updated data is an essential element of OLTP systems. ![]() ![]() Personalization of content to encourage users to play the app again Links that direct customers to Outfit7’s websites and other apps Promotion of Outfit7's products and advertising Players can try feeding them to see what happens! 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My Talking Tom 2 Introductionįrom the creators of My Talking Tom comes a new global hit game, My Talking Tom 2! No more eyeing the battery or frustrating calls at the wrong time any more. ![]() Now, You can play My Talking Tom 2 on PC with Gameloop smoothly.ĭownload it in the Gameloop library or search results. #My talking tom 2 download for pc androidMy Talking Tom 2, coming from the Outfit7 Limited, is running on Android systerm in the past. ![]() ![]() ![]() Minecraft is a 3D sandbox game that has no required goals to accomplish, allowing players a large amount of freedom in choosing how to play the game. Several spin-offs have also been made, including Minecraft: Story Mode, Minecraft Dungeons, Minecraft Earth, and the upcoming Minecraft Legends. In 2014, Mojang and the Minecraft intellectual property were purchased by Microsoft for US$2.5 billion. The game has also been used in educational environments to teach chemistry, computer-aided design, and computer science. Social media, parodies, adaptations, merchandise, and the annual Minecon conventions played prominent roles in popularizing the game. Minecraft received critical acclaim, winning several awards and later being cited as one of the greatest video games of all time. There is also a wide variety of user-generated content, such as modifications, servers, skins, texture packs, and custom maps, which add new game mechanics and possibilities. ![]() ![]() Game modes include a survival mode (in which players must acquire resources to build in the world and maintain health) and a creative mode (where players have unlimited resources and access to flight). Depending on their chosen game mode, players can fight hostile mobs, as well as cooperate with or compete against other players in the same world. In Minecraft, players explore a blocky, procedurally generated 3D world with virtually infinite terrain and may discover and extract raw materials, craft tools and items, and build structures, earthworks, and simple machines. Minecraft has since been ported to several other platforms and is the best-selling video game of all time, with over 238 million copies sold and nearly 140 million monthly active players as of 2021. Following several early private testing versions, it was first made public in May 2009 before being fully released in November 2011, with Notch stepping down and Jens "Jeb" Bergensten taking over development. The game was created by Markus "Notch" Persson in the Java programming language. 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![]() ![]() Once the game is completed, a new game plus mode is available called "EX game". These points can be distributed to the ATB, item capacity, or attributes of a weapon or armor. Each time the player's level increases, his/her attributes go up and BP (Bonus Points) are given. One of the principal RPG elements of the game is that experience-based levels are present. Weapons have many different properties, including special effects like "acid", which causes enemies to continuously take damage. The player selects the "tune-up" option, choosing the weapon that will be altered and the weapon from which the attributes or effect will be taken. When not in battle, the player has the option of altering the weapon and armor attributes and effects with tools and super-tools, which are limited in number. Parasite Energy recharges during battle but the more players use it, the slower it refills. If the player chooses to attack, the battle briefly pauses and a dome/sphere symbolizing the range of the weapon appears, allowing the player to target an enemy within range. Upon each turn, the player may choose between attacking with their equipped weapon by pressing the attack button, using PE (Parasite Energy) for defense, assistance, or attack, using items, changing a weapon or armor, or escaping the battle. While waiting for her turn, the player character Aya can be moved around to dodge enemy attacks. In battle, the game uses a pausable real-time combat system with an Active Time Bar (ATB) that sets the time that must be waited till the player can take their next action. Enemies materialize and attack players on the same screen that they move Aya around on, with no battle mode or screen being used. Upon the player walking over a "hot spot", there's a chance of a random encounter. ![]() Movement in the " world map" (which is a map of Manhattan) is limited to specific destinations. Parasite Eve is an action role-playing video game with survival horror elements. The first two games, Parasite Eve and Parasite Eve II, had shipped over 3 million copies worldwide by 2010. ![]() The original title was also followed by two video game sequels: Parasite Eve II in 1999 and The 3rd Birthday in 2010, and was re-released on the PlayStation Network in 2010. The video game adaptation was part of a resurgence of popularity in Japanese horror sparked by the original book, and was released alongside a film adaptation and two manga comics one based on the book, the other on the video game. Parasite Eve received positive reviews critics praised the graphics and gameplay, but found the overall game too linear and with little replay potential. Music for the title was composed by Yoko Shimomura who was widely acclaimed for her work to create an "inorganic" and "emotionless" soundtrack that saw two album releases. It was produced by Hironobu Sakaguchi and directed by Takashi Tokita. Parasite Eve was SquareSoft's first M-rated game, and the first major American and Japanese game development collaboration for the company. ![]() Players explore levels set in areas of New York while utilizing a pausable real-time combat system along with several role-playing game elements. The story follows New York City police officer Aya Brea over a six-day span in 1997 as she attempts to stop the Eve, a woman who plans to destroy the human race through spontaneous human combustion. The game is a sequel to the novel Parasite Eve, written by Hideaki Sena it is also the first game in the Parasite Eve video game series. Parasite Eve is a 1998 action role-playing horror video game developed and published by Square. ![]() ![]() ![]() There’s a social sentiment indicator in the stock market that helps investors determine how a particular company is performing in terms of popularity. Social sentiment: How meme stocks popularizeĪ meme stock’s clout grows on social media, which means it stems from social sentiment. One peak does not necessarily mean there will be more, but it’s possible. Many meme stocks are popularized because they’re heavily shorted, which can play into the stock’s performance as well. ![]() Just as much as there can be highs during times of high demand, so too can there be lows amid mass exoduses. There are also YouTube content creators, Facebook communities, Twitter hashtags, and even Discord chats propelling these meme stocks into fame.Īs for the popularity that accompanies meme stocks, it fluctuates. 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When investing in meme stocks, you can still probe the company for more information through earnings reports, press releases, historical analyses, and more.Ī meme stock is any stock that sees increased popularity or awareness based on social media discussions.Meme stocks like GME, AMC, and SPCE (just to name a few) have spawned a meme stock ETF.Examples of meme stocks include GameStop (GME), Bed Bath & Beyond (BBBY), and AMC Entertainment (AMC).Investors often discuss meme stocks on Reddit (like the subreddit WallStreetBets) and often base trades on short interest.Meme stocks are stocks that periodically rally due to internet popularity.Let’s cover how meme stocks work, what to look for in the next meme stock, and how companies like AMC and GameStop got to where they are today. As integral as they are to our everyday lives, maybe it was only a matter of time before they named an investing theme after them. 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