![]() ![]() Take some time to become familiar with Wings, perhaps following one of the tutorials at YouTube or at the Wings site. WINGS 3D MODELING TUTORIALS INSTALLInstall the plug-in with the Wings' "File/Install Plug-in" command.Non-sphere Templates: cylinder, torus, and plane.Obtain the Wings sculpty plug-in and templates from.Any version between from 1.2 onward should work, but you might as well use the most recent stable release. Obtain the current Wings 3D release from.7 Wings 3D References (not specific to sculpties).However, Second Life sculpties require a very specific set of polygons. ![]() You will see this in the various Wings 3D tutorials on the web. The normal use of Wings involves adding more and more polygons where you need them to modify the overall shape. As described below, you start with a 32x31 sphere (or smaller), and model by deforming and painting it. In particular, you should not add or delete vertexes, edges, or faces as you create your model. When making a sculpty in Wings, you can not use some of the built in features. It can also be used to help with the painting of the object (UV mapping). Wings can be used to create complex 3D models, and a plug-in is available to export the model as a sculpt map compatible with Second Life. See the many demos and tutorials at YouTube. ![]() Wings 3D is an open source 3D modeler with an active user community outside of Second Life. There are examples in your Inventory/Library, and other examples here. You can also make things like staircases or vases, using many fewer prims than is usual. (This picture is from Wings, so the sculpty is not painted yet.) You can make a highly irregular shape from only one prim. If you want to still review all your options, look at the Sculpted Prims: Creator's Guide and return here later. I didn't get the effect I was after, but I ended up with a nice shape nonetheless.If you came here because you want to use Wings 3D to create sculpties, you came to the right place. You have nothing to be sorry about Fencepost, I'm having fun playing with Wings 3D only because of the tutorials you and David have posted.Īnother thing to try with the “button” in the middle (which I don’t really care for either and I’m looking for a better solution) is after using the inset tool, go into the face menu and collapse it, which will leave a vertex in the middle of the face. That seems to look much better.at least in my eyes. Instead of doing the inset, then move, simply select the face and move it. Thanks for trying it out and posting your results.Īlso, I found a way to round off the ends of the pentagons better. ) Trust me, I've been doing I like all of your renders, but I'm really partial to the second one. Soon, you'll be able to model one in your sleep. I know it's a lot of information in a short amount of time, but you'll get it. Nice work, Guss and Mermaid! Mermaid, sorry you had trouble with some of the steps. This same effect could also explain the "buttons".Įdit: a different version from the direct RTR IBL shadows. Sometimes - depending on the level of bevel the corners will get softer and sometimes they get sharper - which seems a bit counter intuitive at first. Create a cube and then apply different level of bevel to the edges and smooth the shape a few times. This may be a result of the inset and move - it is similar to beveling edges. Thanks I really enjoyed doing this tutorial. I must have done something wrong at an earlier stage. There is a slight error at 8.04 after Extrude you have “Tab enter -45 press ok” but it should be “Tab enter 0.75 press ok” It’s a slight error and I sure if I could work it out others will too but I thought I will just mention it.Īlthough I like the results I got, I don’t like the “button-like center”. The second one I used shell extrude and materials from the presets. ![]() Here’s my attempt at this tutorial using David’s for the render. ![]()
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